![]() In a similar vein to Tetris, if you allow both screens to fill up with pokeballs so no more can fall down, the lose. Pokeballs continually fall until you have completed your mission, which can make for some VERY frantic gameplay. ![]() You can move them up, down, left and right, if you move them off the bottom of the screen they drop back down from the top, which is a nice touch. In order to move the pokeballs about on the screen you have to shift the entire row that pokeball lies on. To control the game you need nothing more than your trusty stylus and a very quick and perceptive mind. As we said earlier on, puzzle games are ideally suited to this console when done well, and few have been done better than this. ![]() What we like best about this game is the way it is implemented on the DS. The ‘Link’ idea goes further than that though, when you line up four, there is a time-slot that follows where groups of two and three from all over the screen will also disappear to safety. Basically, Connect 4 with small animals in balls. The catch is this you have to line up the pokeballs into matching groups of four, only then is their ‘signal’ strong enough to ‘transmit’ them to safety. As secret agent Lucy Fleetfoot, you have to infiltrate the workings of the evil Phobos Battalion, and using your magical little Link device, you have to scan the stolen pokeballs back to safety. The puzzle idea itself is rather ingenious, even if the plot isn’t. Think Power Puff Girls but less annoying. Unlike every other Pokémon game before it, here the animation styling is not traditional Japanese Animé, it is a sort of American hybrid style that works fantastically well. ![]() However, we have to commend Genius Sonority on the graphical direction. First up, this game is aimed very much at a younger market, the whole feel of the title is of simplicity, bright colours and dialogue that makes you want to attack Pikachu with a large pair of tweezers. ![]()
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